using System.Windows.Forms;
using System.Drawing;
using Drawing3d;
namespace Sample
{
    public partial class Form1 : Form
    {
        MyDevice Device = new MyDevice();
        public Form1()
        {
            InitializeComponent();
            Device.WinControl = this;
        }
    }
    public class MyDevice : OpenGlDevice
    {
      
        Sphere Sphere1 = new Sphere(new xyz(8, 0, 0), 1.5);
        Sphere Sphere2 = new Sphere(new xyz(-8, 0, 0), 1.5);
        Cone Cone = new Cone(4, 5);
        Torus Torus = new Torus(1, 5);
        BoxEntity Box = new BoxEntity(new xyz(-4, -9, 0), new xyz(8, 3, 3));
        TransformAnimator TransformAnimator = new TransformAnimator();
        public override void OnPaint()
        {
            base.OnPaint();
            Torus.Paint(this);
            Sphere1.Paint(this);
            Sphere2.Paint(this);
            Cone.Paint(this);
            Box.Paint(this);
        }
        protected override void OnCreated()
        {
            base.OnCreated();
            Cone.Material = Materials.Gold;
            TransformAnimator.Device = this;
            //TransformAnimator.Entities.Add(Sphere1);
            //TransformAnimator.Entities.Add(Sphere2);
            TransformAnimator.GetTrfMatix += TransformAnimator_GetTrfMatix;
            TransformAnimator.Start();
        }
        
        private Matrix TransformAnimator_GetTrfMatix(object sender, double t)
        {
            return Matrix.Scale(1+0.5 * t, 1 + 0.5 * t, 1 + 0.5 * t);
           // return Matrix.Translation(new xyz(t * 10, 0, 0));
        }
    }
}