using System.Windows.Forms; using System.Drawing; using Drawing3d; namespace Sample { public partial class Form1 : Form { MyDevice Device = new MyDevice(); public Form1() { InitializeComponent(); Device.WinControl = this; } } public class MyDevice:OpenGlDevice { Texture TWall = new Texture(); public override void OnPaint() { base.OnPaint(); Emission = Color.Gray; // macht die Sache heller texture = TWall; drawBox(new xyz(-4, -4, 0), new xyz(8, 8, 1)); } protected override void OnCreated() { base.OnCreated(); TWall.LoadFromFile("Bricks05.bmp"); TWall.WorldHeight = 2; TWall.WorldWidth = 2; } } }