using System.Windows.Forms;
using System.Drawing;
using Drawing3d;
namespace Sample
{
    public partial class Form1 : Form
    {
        MyDevice Device = new MyDevice();
      
        public Form1()
        {
            InitializeComponent();
            Device.WinControl = this;
        }
    }
    public class MyDevice:OpenGlDevice
    {
        Texture TWall = new Texture();
        public override void OnPaint()
        {
           base.OnPaint();
            Emission = Color.Gray; // macht die Sache heller
            texture = TWall;
            drawBox(new xyz(-4, -4, 0), new xyz(8, 8, 1));
           
        }
        protected override void OnCreated()
        {
            base.OnCreated();
            TWall.LoadFromFile("Bricks05.bmp");
            TWall.WorldHeight = 2;
            TWall.WorldWidth = 2;
        }
    }
}