using System.Windows.Forms;
using System.Drawing;
using Drawing3d;
namespace Sample
{
public partial class Form1 : Form
{
MyDevice Device = new MyDevice();
public Form1()
{
InitializeComponent();
Device.WinControl = this;
}
}
public class MyDevice : OpenGlDevice
{
RotationAnimator RotationAnimator = new RotationAnimator();
Sphere Sphere1 = new Sphere(new xyz(8, 0, 0), 1.5);
Sphere Sphere2 = new Sphere(new xyz(-8, 0, 0), 1.5);
Cone Cone = new Cone(4, 5);
Torus Torus = new Torus(1, 5);
BoxEntity Box = new BoxEntity(new xyz(-4, -9, 0), new xyz(8, 3, 3));
public override void OnPaint()
{
base.OnPaint();
Torus.Paint(this);
Sphere1.Paint(this);
Sphere2.Paint(this);
Cone.Paint(this);
Box.Paint(this);
}
protected override void OnCreated()
{
base.OnCreated();
RotationAnimator.Device = this;
// RotationAnimator.Entities.Add(Sphere1);
RotationAnimator.RotationAxis = new LineType(new xyz(0, 0, 0), new xyz(0, 0, 1));
RotationAnimator.FromValue = 0;
RotationAnimator.ToValue =(float) System.Math.PI * 2;
RotationAnimator.Start();
Cone.Material = Materials.Gold;
}
}
}