using System.Windows.Forms; using System.Drawing; using Drawing3d; namespace Sample { public partial class Form1 : Form { MyDevice Device = new MyDevice(); public Form1() { InitializeComponent(); Device.WinControl = this; } } public class MyDevice : OpenGlDevice { Sphere Sphere1 = new Sphere(new xyz(8, 0, 0), 1.5); Sphere Sphere2 = new Sphere(new xyz(-8, 0, 0), 1.5); Cone Cone = new Cone(4, 5); Torus Torus = new Torus(1, 5); BoxEntity Box = new BoxEntity(new xyz(-4, -9, 0), new xyz(8, 3, 3)); FloatAnimator FloatAnimator = new FloatAnimator(); public override void OnPaint() { base.OnPaint(); Torus.Paint(this); Sphere1.Paint(this); Sphere2.Paint(this); Cone.Paint(this); Box.Paint(this); } protected override void OnCreated() { base.OnCreated(); FloatAnimator.Animate += FloatAnimator_Animate; FloatAnimator.Device = this; FloatAnimator.FromValue = -(float)System.Math.PI/4; FloatAnimator.ToValue = (float)System.Math.PI/4; FloatAnimator.Duration = 5000; Camera.Focus = 0; // Bewirkt, dass die Rotation in der AugenPosition passiert FloatAnimator.Start(); Cone.Material = Materials.Gold; Cone.Material = Materials.Gold; } private void FloatAnimator_Animate(object sender, System.EventArgs e) { Camera.Roll = FloatAnimator.Value; } } }