using System.Windows.Forms;
using System.Drawing;
using Drawing3d;
namespace Sample
{
public partial class Form1 : Form
{
MyDevice Device = new MyDevice();
public Form1()
{
InitializeComponent();
Device.WinControl = this;
}
}
public class MyDevice : OpenGlDevice
{
Sphere Sphere1 = new Sphere(new xyz(8, 0, 0), 1.5);
Sphere Sphere2 = new Sphere(new xyz(-8, 0, 0), 1.5);
Cone Cone = new Cone(4, 5);
Torus Torus = new Torus(1, 5);
BoxEntity Box = new BoxEntity(new xyz(-4, -9, 0), new xyz(8, 3, 3));
FloatAnimator FloatAnimator = new FloatAnimator();
public override void OnPaint()
{
base.OnPaint();
Torus.Paint(this);
Sphere1.Paint(this);
Sphere2.Paint(this);
Cone.Paint(this);
Box.Paint(this);
}
protected override void OnCreated()
{
base.OnCreated();
FloatAnimator.Animate += FloatAnimator_Animate;
FloatAnimator.Device = this;
FloatAnimator.FromValue = -(float)System.Math.PI/4;
FloatAnimator.ToValue = (float)System.Math.PI/4;
FloatAnimator.Duration = 5000;
Camera.Focus = 0; // Bewirkt, dass die Rotation in der AugenPosition passiert
FloatAnimator.Start();
Cone.Material = Materials.Gold;
Cone.Material = Materials.Gold;
}
private void FloatAnimator_Animate(object sender, System.EventArgs e)
{
Camera.Roll = FloatAnimator.Value;
}
}
}