using System.Windows.Forms; using System.Drawing; using Drawing3d; namespace Sample { public partial class Form1 : Form { MyDevice Device = new MyDevice(); public Form1() { InitializeComponent(); Device.WinControl = this; } } public class MyDevice : OpenGlDevice { ColorAnimator ColorAnimator = new ColorAnimator(); Sphere Sphere1 = new Sphere(new xyz(8, 0, 0), 1.5); Sphere Sphere2 = new Sphere(new xyz(-8, 0, 0), 1.5); Cone Cone = new Cone(4, 5); Torus Torus = new Torus(1, 5); BoxEntity Box = new BoxEntity(new xyz(-4, -9, 0), new xyz(8, 3, 3)); public override void OnPaint() { base.OnPaint(); Torus.Paint(this); Sphere1.Paint(this); Sphere2.Paint(this); Cone.Paint(this); Box.Paint(this); } protected override void OnCreated() { base.OnCreated(); ColorAnimator.Animate += ColorAnimator_Animate; ColorAnimator.Device = this; ColorAnimator.FromColor = Color.Black; ColorAnimator.ToColor = Color.DarkTurquoise; ColorAnimator.Duration = 5000; Cone.Material = Materials.Gold; ColorAnimator.Start(); } private void ColorAnimator_Animate(object sender, System.EventArgs e) { BackColor = ColorAnimator.Value; } } }