Drawing3d documented Class Library

Texture Properties

The properties of the Texture class are listed below. For a complete list of Texture class members, see the Texture Members topic.

Public Instance Properties

Bitmap Set and returns the Bitmapdata, which will be drawn as texture
HasTransparentColor To activate TransparentColor this field must be true;
Mirrored If mirrored is true every repeated bitmap is mirrored.
Modulate Gets the modulatemodus.
In opengl this means: if Modulate is true the GL_TEXTURE_ENV_MODE is set to GL_MODULATE else the GL_TEXTURE_ENV_MODE is set to GL_DECAL
Rotation Gets or sets an angle for the rotation of the texture
TextureName
Translation sets or gets a translation vector for the texture
TransparentColor Sets or gets the transparentcolor for the texture.
WorldHeight With WorldHeight you can fix the with of a texture in world coordinates.
WorldWidth With WorldWidth you can fix the with of a texture in world coordinates.
XRepeating Indicates, whether the bitmap is repeated on the x-direction
YRepeating Indicates, whether the bitmap is repeated on the x-direction

See Also

Texture Class | Drawing3d Namespace