Drawing3d documented Class Library

Triangle Methods

The methods of the Triangle structure are listed below. For a complete list of Triangle structure members, see the Triangle Members topic.

Public Instance Methods

AffinCoordOfCross Calculates the affine coordinates of a cross point of a infinitly line. To calculate the cross point use: pt = A + (B - A) * Lam + (C - A) * mue
ClockWise Clockwise checks orientation from this respecting to direction. Revises the orientation of the points A, B, C clockwise, relativly to their direction. If we head from A to B and then to C, we can apply the method of the screwdriver. If this direction points at the same side as the param direction, we obtain true as a result.
Cross "Cross" calculates more then the Method disjoint. In case of crossing, a value lam and the cross point is returned. This value ist between 0 and 1. The line is regarded as a bounded line. For the use of lam watch Plane
disjoint This method checks, whether a LineType L intersects the triangle or not. The Line is regarded as a bounded Line with Endpoints A and B. The cross point - if exists - has to lie between A and B.
Equals (inherited from ValueType) 
GetHashCode (inherited from ValueType) 
GetPlane Creates a Planeobject, which contains the three Points A, B, C
GetType (inherited from Object) 
Intersect Checks intersecting of a not bounded Line with the Triangle
Normal Calculates a normal vector to the triangle and returns it.
ToString (inherited from ValueType) 

Protected Instance Methods

Finalize (inherited from Object) 
MemberwiseClone (inherited from Object) 

See Also

Triangle Class | Drawing3d.Math Namespace