Drawing3d documented Class Library

Matrix.Frustum Method

Returns the perspective projection. The Frustum, which is given by (right, top, near) (left, top, near), ( right, bottom, near) and (left, bottom, near) as surface area and (right, top, far), (left, top, far), ( right, bottom, far) and (left, bottom, far) as cover area. This frustum will be transformed into a cube with (1, 1, 1) and (-1, -1, -1)

[Visual Basic]
Public Shared Sub Frustum( _
   ByVal Left As Double, _
   ByVal Right As Double, _
   ByVal Bottom As Double, _
   ByVal Top As Double, _
   ByVal Near As Double, _
   ByVal Far As Double _
)
[C#]
public static Matrix Frustum(
   double Left,
   double Right,
   double Bottom,
   double Top,
   double Near,
   double Far
);

Parameters

Left
Right
Right
Bottom
Bottom
Top
Top
Near
Near
Far
Farr

Return Value

Perspective projectionmatrix

See Also

Matrix Class | Drawing3d.Math Namespace | Orthogonal