Drawing3d documented Class Library

Material Class

This class encapsulates the material properties, which are used in every graphic engine. Ambient, Diffuse, Specular, Emission, Shininess and Translucent

For a list of all members of this type, see Material Members .

System.Object
   Material
      OglMaterial11111111

[Visual Basic]
<Serializable> _
<Editor(EditorBaseTypeName:="System.Drawing.Design.UITypeEditor, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a", EditorTypeName:="Drawing3d.MaterialEditor, Drawing3d, Version=3.1.2.0, Culture=neutral, PublicKeyToken=abd71025a5f05bb3")> _
<TypeConverter(ConverterTypeName:="Drawing3d.MaterialConverter, Drawing3d, Version=3.1.2.0, Culture=neutral, PublicKeyToken=abd71025a5f05bb3")> _
Public Class Material
[C#]
[Serializable]
[Editor(EditorBaseTypeName="System.Drawing.Design.UITypeEditor, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a", EditorTypeName="Drawing3d.MaterialEditor, Drawing3d, Version=3.1.2.0, Culture=neutral, PublicKeyToken=abd71025a5f05bb3")]
[TypeConverter(ConverterTypeName="Drawing3d.MaterialConverter, Drawing3d, Version=3.1.2.0, Culture=neutral, PublicKeyToken=abd71025a5f05bb3")]
public class Material

Thread Safety

Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.

Requirements

Namespace: Drawing3d.Materials

Assembly: Drawing3d (in Drawing3d.dll)

See Also

Material Members | Drawing3d.Materials Namespace