Drawing3d documented Class Library

MNDevice.texture Property

Sets and gets a Texture, which will be drawn.

[Visual Basic]
<DefaultValue(Value:=null)> _
Public Property texture() As Texture
   Public Get
   End Get
   Public Set
   End Set
End Property
[C#]
[DefaultValue(Value=null)]
public Texture texture { public get; public set; }

See Also

MNDevice Class | Drawing3d Namespace