Drawing3d documented Class Library

MNDevice.SwapBuffers Method

In most cases a double-buffer-system is used and in EndPaint a call SwapBuffers fired. This call depends on the graphic engine. Therefore it has to be overridden.

[Visual Basic]
Public MustOverride Sub SwapBuffers()
[C#]
public abstract void SwapBuffers();

See Also

MNDevice Class | Drawing3d Namespace