Drawing3d documented Class Library

MNDevice.ProjectionMatrix Property

Contains information about the projection of 3D-Data to the screen The matrix will be influenced by setting the FieldOfView. But you can set this directly for example:

// initialize ProjectionMatrix by a frustum 
ProjectionMatrix = Math.Matrix.Frustum(-10, 10, -10, 10, 2, 50);
// or 
ProjectionMatrix = Matrix.Orthogonal(left,right,bottom,top,-20,20);

[Visual Basic]
<Browsable(Browsable:=False)> _
Public Property ProjectionMatrix() As Matrix
   Public Get
   End Get
   Public Set
   End Set
End Property
[C#]
[Browsable(Browsable=False)]
public Matrix ProjectionMatrix { public get; public set; }

See Also

MNDevice Class | Drawing3d Namespace