Drawing3d documented Class Library

MNDevice.ProjectionBase Property

Gets or sets the projection base in which the scene will be projected. You can also transform the

...
// rotate the projectionbase around her x-axis
Base P = Device.ProjectionBase;
P = P.mul(Math.Matrix.Rotation(P.Basex, Math.PI/6)); 
Device.ProjectionBase = P

...

[Visual Basic]
<Editor(EditorBaseTypeName:="System.Drawing.Design.UITypeEditor, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a", EditorTypeName:="Drawing3d.PropEditor, Drawing3d, Version=3.1.2.0, Culture=neutral, PublicKeyToken=abd71025a5f05bb3")> _
Public Property ProjectionBase() As Base
   Public Get
   End Get
   Public Set
   End Set
End Property
[C#]
[Editor(EditorBaseTypeName="System.Drawing.Design.UITypeEditor, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a", EditorTypeName="Drawing3d.PropEditor, Drawing3d, Version=3.1.2.0, Culture=neutral, PublicKeyToken=abd71025a5f05bb3")]
public Base ProjectionBase { public get; public set; }

See Also

MNDevice Class | Drawing3d Namespace