Drawing3d documented Class Library

MNDevice.GetSmoothBase Method

Retrieves a Base, which lies on the catched object. The direction of the x-axes is given by the direction of a catched Direction, the z-axis is the normal of a catched Normal. The BaseOrigin is put to the nearestpoint to the point closest to the the catch object. If you draw this base, it smooths around the object, which lays under the cursor.

[Visual Basic]
Public Sub GetSmoothBase( _
   ByVal OldBase As Base _
)
[C#]
public Base GetSmoothBase(
   Base OldBase
);

Parameters

OldBase
If there is no Direction available, then the x-axis of Oldbase is taken, also if no Normal is enabled.

Return Value

A nice smoothing Base.

See Also

MNDevice Class | Drawing3d Namespace