Drawing3d documented Class Library

MNDevice.Diffuse Property

Gets and sets the diffuse part of the Material-property.

[Visual Basic]
<IO(Kind:=IOAttributes.Nothing, DefaultValue:=System.Byte[])> _
Public Property Diffuse() As Color
   Public Get
   End Get
   Public Set
   End Set
End Property
[C#]
[IO(Kind=IOAttributes.Nothing, DefaultValue=System.Byte[])]
public Color Diffuse { public get; public set; }

See Also

MNDevice Class | Drawing3d Namespace