Drawing3d documented Class Library

MNDevice.Ambient Property

Gets and sets the ambient part of the Material-property.

[Visual Basic]
<DefaultValue(Value:=System.Byte[])> _
Public Property Ambient() As Color
   Public Get
   End Get
   Public Set
   End Set
End Property
[C#]
[DefaultValue(Value=System.Byte[])]
public Color Ambient { public get; public set; }

See Also

MNDevice Class | Drawing3d Namespace