Drawing3d documented Class Library

HitItemList.drawMeshInfo.Index Field

index, index + 1, and index + 2 determ a triangle by Mesh.Vertices[Face.Indices[index]], Mesh.Vertices[Face.Indices[index+1]], Mesh.Vertices[Face.Indices[index+2]]

[Visual Basic]
Public Index As Integer
[C#]
public int Index;

See Also

drawMeshInfo Class | Drawing3d Namespace