Drawing3d documented Class Library

OpenGlDevice.glTexCoordPointer Method

define an array of texture coordinates

[Visual Basic]
Public Shared Sub glTexCoordPointer( _
   ByVal Size As Integer, _
   ByVal Type As Integer, _
   ByVal Stride As Integer, _
   ByRef TexCoord As Double _
public static void glTexCoordPointer(
   int Size,
   int Type,
   int Stride,
   ref double TexCoord


Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.

See Also

OpenGlDevice Class | Drawing3d.Devices Namespace