Drawing3d documented Class Library

OpenGlDevice.glNormalPointer Method

define an array of normals

[Visual Basic]
Public Shared Sub glNormalPointer( _
   ByVal Type As Integer, _
   ByVal Stride As Integer, _
   ByRef Normal As Double _
)
[C#]
public static void glNormalPointer(
   int Type,
   int Stride,
   ref double Normal
);

Parameters

Type
Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
Stride
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
Normal
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.

See Also

OpenGlDevice Class | Drawing3d.Devices Namespace