Drawing3d documented Class Library

OpenGlDevice.glLightfv(Int32, Int32, RGBA) Method

[Visual Basic]
<PreserveSig> _
<DllImport(EntryPoint:="glLightfv", CharSet:=CharSet.None, SetLastError:=False, ExactSpelling:=False, PreserveSig:=True, CallingConvention:=CallingConvention.Winapi, BestFitMapping:=False, ThrowOnUnmappableChar:=False, Value:="Opengl32.dll")> _
<SuppressUnmanagedCodeSecurity> _
Public Overloads Shared Sub glLightfv( _
   ByVal light As Integer, _
   ByVal pname As Integer, _
   ByRef arg_params As RGBA _
)
[C#]
[PreserveSig]
[DllImport(EntryPoint="glLightfv", CharSet=CharSet.None, SetLastError=False, ExactSpelling=False, PreserveSig=True, CallingConvention=CallingConvention.Winapi, BestFitMapping=False, ThrowOnUnmappableChar=False, Value="Opengl32.dll")]
[SuppressUnmanagedCodeSecurity]
public static void glLightfv(
   int light,
   int pname,
   ref RGBA arg_params
);

See Also

OpenGlDevice Class | Drawing3d.Devices Namespace | OpenGlDevice.glLightfv Overload List