Drawing3d documented Class Library

OpenGlDevice.glFramebufferRenderbufferEXT Method

attach a renderbuffer as a logical buffer to the currently bound framebuffer object

[Visual Basic]
Public Shared Sub glFramebufferRenderbufferEXT( _
   ByVal target As Integer, _
   ByVal attachment As Integer, _
   ByVal renderbuffertarget As Integer, _
   ByVal renderbuffer As Integer _
)
[C#]
public static void glFramebufferRenderbufferEXT(
   int target,
   int attachment,
   int renderbuffertarget,
   int renderbuffer
);

Parameters

target
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER.
attachment
Specifies the attachment point of the framebuffer.
renderbuffertarget
Specifies the renderbuffer target and must be GL_RENDERBUFFER.
renderbuffer
Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach.

See Also

OpenGlDevice Class | Drawing3d.Devices Namespace