define an array of colors
Public Shared Sub glColorPointer( _
- Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
- Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
- Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
- Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
OpenGlDevice Class | Drawing3d.Devices Namespace