Drawing3d documented Class Library

OpenGlDevice.glCheckFramebufferStatusEXT Method

Checka the completeness status of a framebuffer

[Visual Basic]
Public Shared Sub glCheckFramebufferStatusEXT( _
   ByVal target As Integer _
)
[C#]
public static int glCheckFramebufferStatusEXT(
   int target
);

Parameters

target
Specify the target of the framebuffer completeness check.

Return Value

glCheckFramebufferStatus queries the completeness status of the framebuffer object currently bound to target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. The return value is

GL_FRAMEBUFFER_COMPLETE
if the framebuffer bound to
target
is complete. Otherwise, the return value is determined as follows:

Additionally, if an error occurs, zero is returned.

See Also

OpenGlDevice Class | Drawing3d.Devices Namespace