Drawing3d documented Class Library

OpenGlDevice.glCheckFramebufferStatusEXT Method

Checka the completeness status of a framebuffer

[Visual Basic]
Public Shared Sub glCheckFramebufferStatusEXT( _
   ByVal target As Integer _
public static int glCheckFramebufferStatusEXT(
   int target


Specify the target of the framebuffer completeness check.

Return Value

glCheckFramebufferStatus queries the completeness status of the framebuffer object currently bound to target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. The return value is

if the framebuffer bound to
is complete. Otherwise, the return value is determined as follows:

Additionally, if an error occurs, zero is returned.

See Also

OpenGlDevice Class | Drawing3d.Devices Namespace