Drawing3d documented Class Library

OpenGlDevice.RenderToTexture Method

Render a scene to a texture, by calling a draw method. The texture will be returned. You can also set a camera for drawing the scene.
Internally a framebuffer object will be created to play the drawings. for errors, which cn occurs se OpenGlDevice.FramebufferStatus.

Overload List

Render a scene to a texture, by calling a draw method. The texture will be returned. You can also set a camera for drawing the scene.
Internally a framebuffer object will be created to play the drawings. for errors, which cn occurs se OpenGlDevice.FramebufferStatus.

public Texture RenderToTexture(Camera,int,int,DrawNotify)

Calls RenderToTexture with the current Camera.

public Texture RenderToTexture(int,int,DrawNotify)

See Also

OpenGlDevice Class | Drawing3d.Devices Namespace | RenderToTexture | RenderToImage