Drawing3d documented Class Library

OpenGlDevice.ActiveMultiTexture Property

Gets active texture and sets it by a call to glActiveTextureARB(Gl.GL_TEXTURE0 + value);

[Visual Basic]
<Browsable(Browsable:=False)> _
<DefaultValue(Value:=0)> _
Public Property ActiveMultiTexture() As Integer
   Public Get
   End Get
   Public Set
   End Set
End Property
[C#]
[Browsable(Browsable=False)]
[DefaultValue(Value=0)]
public int ActiveMultiTexture { public get; public set; }

See Also

OpenGlDevice Class | Drawing3d.Devices Namespace