Drawing3d documented Class Library

D3DReader Class

Together with D3DWriter is it the base of the Drawing3d-streamingconcept. Its a simple thing: If O is a arbitrary object, you can save it with WriteObject and load with ReadObject. This is necessary: 1. Every object must have a constructor without a parameter. 2. Fields, you want to write in the file have to be public3. An object that is used as a link must be marked by [Link], otherwise it will also be written into the file. In this case the linked object must implement the ISerializePath-interface The structure is xml-like.

For a list of all members of this type, see D3DReader Members .

System.Object
   D3DReader

[Visual Basic]
Public Class D3DReader
[C#]
public class D3DReader

Thread Safety

Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.

Requirements

Namespace: Drawing3d

Assembly: Drawing3d (in Drawing3d.dll)

See Also

D3DReader Members | Drawing3d Namespace