Together with D3DWriter is it the base of the Drawing3d-streamingconcept. Its a simple thing: If O is a arbitrary object, you can save it with WriteObject and load with ReadObject. This is necessary:
The structure is xml-like.
For a list of all members of this type, see D3DReader Members .
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
Assembly: Drawing3d (in Drawing3d.dll)